Steps is a narrative puzzle-adventure game set in a block-world where the riddles and challenges lie in the environment.
Each level is full of hidden areas and treasures to discover. Learn abilities that reveal new paths through the environment.
As a block-being in search of finding its purpose, you will encounter other blocks on their journey, with the opportunity to influence their story and your own.
Bound by a limited number of steps, exploration becomes more than wandering. You must think outside the block to reach deeper into the levels, uncovering new paths, abilities and collectables on the way to your goal.
Across six distinct regions, you’ll unlock six abilities that expand how you move, turning obstacles into opportunities, changing how you approach the environment across all regions.
Every region offers six handcrafted levels built from blocks with unique properties. The more you explore, the more you’ll discover creative, and sometimes unexpected, ways to use them, rewarding curiosity with clever solutions.
Completing all six levels of a region marks a milestone as its ability becomes a permanent upgrade, unlocking new paths and areas hidden in other regions.
Steps is more than puzzles. At its core, it’s a game about finding where you belong. Steps tells the story of a block-being searching for its place in the world. On your journey, you’ll meet other blocks, each with their own stories and goals. Through dialogue, you’ll help shape their journeys, influence their choices, and slowly uncover a larger narrative about the world’s origins and where it’s headed.
The stories touch on themes of identity, inner conflict, and purpose. The characters you meet and the choices you make will shape your story, raising the question of what makes life meaningful.
The beauty of the Frost Fields is both a wonder and a torment to Aisa. She drifts among shimmering ice blocks, where every glimmer feels like a reminder of her own imperfection. She wants nothing more than to shine like them, but the closer she gets, the more she wonders if she will ever be pretty enough.
Will you help her accept her beauty?
Larry is full of ambition and bold ideas. He works tirelessly in the Metalworks, promising grand structures that could change the world. Yet, the flaws in his work tell another story, one of loneliness and discouragement that no building can ever replace.
Will you help him build friendships?
With charm and positivity, Floríel brightens every corner of the Rivergreens. But behind her facade, she seeks to fill her emptiness. She hopes that a rare flower, once woven into her wreath, will blossom into the happiness she has always chased.
Will you help her find true happiness?
The Witchmire is under Mossy’s protection. Bound by regret from choices of her past, she guards her swamp fiercely, mistrusting every visitor. She has seen what happens when the swamps' power falls into the wrong hands, and preventing history from repeating itself binds her every step.
Will you be a friend or a foe?
Captivated by the myths and treasures of a past civilization, this enthusiastic historian scouts the Sandlands for clues. Every dune might hide a ruin, every ruin a legend waiting to be explored. But his hunger for discovery may be the desert’s greatest trap.
Will you help him find the treasure?
Through the molten caves of the Firevein Mountains, echoes the sound of Granith’s wrath, smashing block after block. His vengeful spirit blazes with fury, but beneath it all lies a sorrow he does not dare to face. A longing for what he once held dear, a hope to mend what cannot be repaired.
Will you help him find peace?
Stepellier is a traveler between regions, carrying great confidence and even greater knowledge. There is a charm to him, but also a mystery, as if there is something more lingering beneath the surface. An ambition too vast to ignore, a quiet determination that can lead farther than anyone has come before.
Will you help him?